Hello!

I'm Lisy Kane, videogame producer

I'm Lisy Kane, videogame producer

I'm Lisy Kane, videogame producer

A Jill of all trades - from game development to indie & AA publishing, funding and everything in between. General enjoyer of solving big problems with great people.

A Jill of all trades - from game development to indie & AA publishing, funding and everything in between. General enjoyer of solving big problems with great people.

A Jill of all trades - from game development to indie & AA publishing, funding and everything in between. General enjoyer of solving big problems with great people.

✦ I AM AVAILABLE ✦ FOR FREELANCE

My Services

What problem are you trying to solve?

Production Director

Drive improvements for internal game development processes, team dynamics, hiring and scaling teams

Production Director

Drive improvements for internal game development processes, team dynamics, hiring and scaling teams

Production Director

Drive improvements for internal game development processes, team dynamics, hiring and scaling teams

Subject Matter Expert for Hire

Games project analysis & due dilligence, advisory and industry insights

Subject Matter Expert for Hire

Games project analysis & due dilligence, advisory and industry insights

Subject Matter Expert for Hire

Games project analysis & due dilligence, advisory and industry insights

Studio Leadership

Drive improvements for Game Studios from leadership, professional development, operations, processes and more

Studio Leadership

Drive improvements for Game Studios from leadership, professional development, operations, processes and more

Studio Leadership

Drive improvements for Game Studios from leadership, professional development, operations, processes and more

Publishing Production

Drive or advise on 'sign to ship' processes with a cross-discipline approach

Publishing Production

Drive or advise on 'sign to ship' processes with a cross-discipline approach

Publishing Production

Drive or advise on 'sign to ship' processes with a cross-discipline approach

Release Management & Self-Publishing

Drive release plans, sales strategies, live-ops strategies

Release Management & Self-Publishing

Drive release plans, sales strategies, live-ops strategies

Release Management & Self-Publishing

Drive release plans, sales strategies, live-ops strategies

Public Speaking & Content

Keynote speaking, hosting, MCing, content talent for hire and more

Public Speaking & Content

Keynote speaking, hosting, MCing, content talent for hire and more

Public Speaking & Content

Keynote speaking, hosting, MCing, content talent for hire and more

✦ 10+ YEARS OF ✦ WORK EXPERIENCE

About

More about me

If we haven't met, my career has taken me across the globe and I thrive in being able to connect the dots in where the problems are in the videogames industry.

From my the foundations of my career being growing and developing great indie games studios, I've followed my curiosity and ambition in taking my skills into the world of publishing & investing.

My experiences

Being far away in Australia, I've built myself to be able to work with teams across the globe.

MAY 2024- PRESENT

Assessor & Producer at WINGS Fund

Working with the core WINGS team I regularly review and provide feedback & due dilligence to help shape the portfolio. Actively scout and provided leads especially from Oceania

MAY 2024- PRESENT

Assessor & Producer at WINGS Fund

Working with the core WINGS team I regularly review and provide feedback & due dilligence to help shape the portfolio. Actively scout and provided leads especially from Oceania

MAY 2024- PRESENT

Assessor & Producer at WINGS Fund

Working with the core WINGS team I regularly review and provide feedback & due dilligence to help shape the portfolio. Actively scout and provided leads especially from Oceania

NOV 2023 - PRESENT

Board Member at VicScreen

VicScreen is a government agency in Australia that funds and supports videogame development. The board supports the CEO and executive team in governence and industry insights.

NOV 2023 - PRESENT

Board Member at VicScreen

VicScreen is a government agency in Australia that funds and supports videogame development. The board supports the CEO and executive team in governence and industry insights.

NOV 2023 - PRESENT

Board Member at VicScreen

VicScreen is a government agency in Australia that funds and supports videogame development. The board supports the CEO and executive team in governence and industry insights.

OCT 2024 - JULY 2025

Production Director at CULT Games

Created and optimised the portfolio release management processes, hiring production support and delivering multiple projects. Provided frameworks for sign-to-ship improvements. Actively scouted and provided leads especially from Oceania & Japan Projects included: Tempopo (Witch Beam), Go Go Town (Prideful Sloth), Hotel Barcelona (White Owls), Awaysis (17-BIT)

OCT 2024 - JULY 2025

Production Director at CULT Games

Created and optimised the portfolio release management processes, hiring production support and delivering multiple projects. Provided frameworks for sign-to-ship improvements. Actively scouted and provided leads especially from Oceania & Japan Projects included: Tempopo (Witch Beam), Go Go Town (Prideful Sloth), Hotel Barcelona (White Owls), Awaysis (17-BIT)

OCT 2024 - JULY 2025

Production Director at CULT Games

Created and optimised the portfolio release management processes, hiring production support and delivering multiple projects. Provided frameworks for sign-to-ship improvements. Actively scouted and provided leads especially from Oceania & Japan Projects included: Tempopo (Witch Beam), Go Go Town (Prideful Sloth), Hotel Barcelona (White Owls), Awaysis (17-BIT)

MAR 2022 - JULY 2024

Lead Producer at Kepler Interactive

Created and setup internal CRM, signing processes and due dilligence. First producer to setup portfolio and support internal and third-party studios across a variety of studio needs on a consultancy basis. Actively scouted and provided leads especially from Oceania Projects included: Expedition 33 (Sandfall Interactive), Pacific Drive (Ironwood Studios), Unannounced (Shapefarm), Cat Quest 3 (Gentlebros), Scorn (Ebb Software), Tchia (Awaceb)

MAR 2022 - JULY 2024

Lead Producer at Kepler Interactive

Created and setup internal CRM, signing processes and due dilligence. First producer to setup portfolio and support internal and third-party studios across a variety of studio needs on a consultancy basis. Actively scouted and provided leads especially from Oceania Projects included: Expedition 33 (Sandfall Interactive), Pacific Drive (Ironwood Studios), Unannounced (Shapefarm), Cat Quest 3 (Gentlebros), Scorn (Ebb Software), Tchia (Awaceb)

MAR 2022 - JULY 2024

Lead Producer at Kepler Interactive

Created and setup internal CRM, signing processes and due dilligence. First producer to setup portfolio and support internal and third-party studios across a variety of studio needs on a consultancy basis. Actively scouted and provided leads especially from Oceania Projects included: Expedition 33 (Sandfall Interactive), Pacific Drive (Ironwood Studios), Unannounced (Shapefarm), Cat Quest 3 (Gentlebros), Scorn (Ebb Software), Tchia (Awaceb)

OCT 2014 - FEB 2022

Production Director at League of Geeks

Starting as an associate producer until my final role as Production Director, I was employee #5 and supported scale and growth to 70 with multiple projects. Grew the production department and supported pitching for multi-million dollar projects. Projects included: Armello (plus live-ops), Unannounced, Jumplight Odyssey, Solium Infernum

OCT 2014 - FEB 2022

Production Director at League of Geeks

Starting as an associate producer until my final role as Production Director, I was employee #5 and supported scale and growth to 70 with multiple projects. Grew the production department and supported pitching for multi-million dollar projects. Projects included: Armello (plus live-ops), Unannounced, Jumplight Odyssey, Solium Infernum

OCT 2014 - FEB 2022

Production Director at League of Geeks

Starting as an associate producer until my final role as Production Director, I was employee #5 and supported scale and growth to 70 with multiple projects. Grew the production department and supported pitching for multi-million dollar projects. Projects included: Armello (plus live-ops), Unannounced, Jumplight Odyssey, Solium Infernum

My Works

Some of the projects I've had an opportunity to work on!

Clair Obscur: Expedition 33 is a 2025 role-playing video game developed by French studio Sandfall Interactive and published by Kepler Interactive.

Clair Obscur: Expedition 33 is a 2025 role-playing video game developed by French studio Sandfall Interactive and published by Kepler Interactive.

Clair Obscur: Expedition 33 is a 2025 role-playing video game developed by French studio Sandfall Interactive and published by Kepler Interactive.

Take the Infernal Throne in this hellish turn-based grand strategy game. The Prince of Darkness has vanished, leaving Archfiends to conspire.

Take the Infernal Throne in this hellish turn-based grand strategy game. The Prince of Darkness has vanished, leaving Archfiends to conspire.

Take the Infernal Throne in this hellish turn-based grand strategy game. The Prince of Darkness has vanished, leaving Archfiends to conspire.

Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks.

Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks.

Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks.

Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.

Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.

Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.

Contact

Got a project in mind? Let's get in touch.